The Impact of Wind Experience on VR Game Immersion
摘要
Modern virtual reality (VR) devices primarily focus on visual sensory experiences while often underestimating the importance of haptic feedback in gaming. The lack of cross-sensory stimulation limits the overall VR experience. This study introduces wind-based haptic feedback in a VR environment by directing airflow to different parts of participants’ bodies to examine how varying wind exposure affects their gaming experience. A total of 25 participants from National Kaohsiung Normal University took part in a VR motorcycle game under five different wind conditions. After each session, participants completed the Immersive Virtual Environment Experience Questionnaire, and their responses were analyzed using a one-way repeated measures ANOVA, along with their game performance data. The results revealed that presence, emotion, and game performance (number of mistakes) were significantly influenced by the wind-based haptic feedback. Specifically, wind stimulation notably enhanced the sense of presence, with the chest wind condition demonstrating the most substantial effect. Additionally, emotional scores significantly improved, indicating that wind stimulation enhances player enjoyment of the game environment. Regarding game performance, participants in the head & neck wind condition made significantly more mistakes than those in the shins wind condition, implying that wind directed at the head and neck may disrupt concentration and reduce control accuracy. The findings of this study have practical implications for controlled VR environments, such as arcade booths, exhibitions, and home settings by enhancing user satisfaction and immersion.