Stereoscopic vision impairment affects patients’ ability to perceive depth accurately, affecting daily activities and quality of life. This limitation adversely impacts quality of life and highlights the need for effective rehabilitation methods. In this study, we propose a Virtual Reality (VR) system designed to support stereoscopic vision rehabilitation by utilizing monocular cues as an intermediary to enhance depth perception. The system incorporates gamified hand-eye coordination tasks that engage users in interactive exercises leveraging monocular depth cues, including relative size, motion parallax, and perspective convergence. These cues are dynamically adjusted within the system to guide users toward developing stronger binocular vision capabilities over time. The system was evaluated through a preliminary user study involving volunteers with stereoscopic vision impairments. The results demonstrated measurable improvements in depth perception accuracy and task performance, suggesting the system’s efficacy in promoting stereoscopic vision rehabilitation. Additionally, qualitative feedback from participants highlighted the system’s usability and motivational appeal, emphasizing its potential as an accessible and engaging rehabilitation tool. This research contributes to the field of human-computer interaction by demonstrating the feasibility and effectiveness of VR-based interventions for visual function recovery, offering a scalable and innovative solution for addressing stereoscopic vision impairments.

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Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception

  • Yuan Tian,
  • Yuping Zhou,
  • Yaxin Liu,
  • Xiaomei Nie,
  • Yuhan Dong,
  • XueFeng Jiang

摘要

Stereoscopic vision impairment affects patients’ ability to perceive depth accurately, affecting daily activities and quality of life. This limitation adversely impacts quality of life and highlights the need for effective rehabilitation methods. In this study, we propose a Virtual Reality (VR) system designed to support stereoscopic vision rehabilitation by utilizing monocular cues as an intermediary to enhance depth perception. The system incorporates gamified hand-eye coordination tasks that engage users in interactive exercises leveraging monocular depth cues, including relative size, motion parallax, and perspective convergence. These cues are dynamically adjusted within the system to guide users toward developing stronger binocular vision capabilities over time. The system was evaluated through a preliminary user study involving volunteers with stereoscopic vision impairments. The results demonstrated measurable improvements in depth perception accuracy and task performance, suggesting the system’s efficacy in promoting stereoscopic vision rehabilitation. Additionally, qualitative feedback from participants highlighted the system’s usability and motivational appeal, emphasizing its potential as an accessible and engaging rehabilitation tool. This research contributes to the field of human-computer interaction by demonstrating the feasibility and effectiveness of VR-based interventions for visual function recovery, offering a scalable and innovative solution for addressing stereoscopic vision impairments.