Methodological Studies for the Construction and Validation of Games and Softwares in Health Care
摘要
This chapter describes the development processes of a game (Pediatric Prev-Sepsis) and a mobile application (EducaBurn). In both cases, the objective was education, namely: prevention and management of pediatric sepsis (Pediatric Prev-Sepsis) and initial management of burns in children and adults (EducaBurn). Both studies originate from the same need in the healthcare field, the difficulty in carrying out continuing education in health in view of the high turnover of professionals and periodic training of undergraduate and residency students, as well as offering relevant information based on scientific evidence to qualify and agree on the care provided to the population at different levels of care (primary, secondary, and tertiary care). These educational technologies were built based on scientific evidence from the literature and national and international consensus, given the previous scoping review that provided theoretical basis on the need to build educational technology on the respective themes for students and healthcare professionals. The validation processes of the developed tools are also described, highlighting the importance of this stage in the development process of a technological tool that aims to promote the education process for the dissemination of scientifically based information.