Looking towards a possible future in which fully autonomous vehicles are commonplace, it is imperative to already begin evaluating vehicle concepts. As of today level 5 autonomous vehicles are still under active research, mainly with a more technical perspective. Therefore evaluations often take place in virtual worlds, crafted for this specific use-case. However, stationary simulations fail to adequately represent the dynamic movements of a vehicle, which has inherent drawbacks, particularly a low sense of immersion and the development of motion sickness. To address this issue, this paper proposes the integration of Holoride technology, which leverages OpenStreetMap data and real-time sensor feedback from a vehicle to create a dynamic environment that closely mimics the real-world driving experience in Virtual Reality (VR). The hypothesis is a reduction in the risk of motion sickness and an increase in the perceived immersion. To test this hypothesis, a dynamic simulation is developed and evaluated in a study involving 18 participants, comparing it to a static simulation across various metrics including motion sickness, immersion and overall user experience. While the results did not show a noticeable reduction in motion sickness in the dynamic simulation, potentially attributable to technical inaccuracies of the holoride technology, there was a significant increase in perceived immersion and presence. Moreover, participants consistently rated the user experience higher in the dynamic simulation compared to the static counterpart.

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Enhancing an Autonomous Vehicle Simulation Through Holoride Technology Integration to Reduce Motion Sickness and Increase Immersion: A Proof of Concept and Empirical Evaluation

  • Zack Walker,
  • Korbinian Kuhn,
  • Ansgar Gerlicher,
  • Axel Braun

摘要

Looking towards a possible future in which fully autonomous vehicles are commonplace, it is imperative to already begin evaluating vehicle concepts. As of today level 5 autonomous vehicles are still under active research, mainly with a more technical perspective. Therefore evaluations often take place in virtual worlds, crafted for this specific use-case. However, stationary simulations fail to adequately represent the dynamic movements of a vehicle, which has inherent drawbacks, particularly a low sense of immersion and the development of motion sickness. To address this issue, this paper proposes the integration of Holoride technology, which leverages OpenStreetMap data and real-time sensor feedback from a vehicle to create a dynamic environment that closely mimics the real-world driving experience in Virtual Reality (VR). The hypothesis is a reduction in the risk of motion sickness and an increase in the perceived immersion. To test this hypothesis, a dynamic simulation is developed and evaluated in a study involving 18 participants, comparing it to a static simulation across various metrics including motion sickness, immersion and overall user experience. While the results did not show a noticeable reduction in motion sickness in the dynamic simulation, potentially attributable to technical inaccuracies of the holoride technology, there was a significant increase in perceived immersion and presence. Moreover, participants consistently rated the user experience higher in the dynamic simulation compared to the static counterpart.