It is tempting to assume that Japanese cultural representation in video games is straightforward and unproblematic, as many prominent video games originate in Japan. However, overseas players often encounter Japanese cultural identity through simulacra packaged for consumption in various global markets. After exploring Iwabuchi’s concept of mukokuseki [無国籍, statelessness] and Lind’s treatment of authenticity, this chapter proposes and develops cultural resolution as a framework for evaluating musical representations of culture. In computer graphics, resolution expresses the clarity and detail of an image. A high-resolution image provides a clear picture of its subject, while a low-resolution image is blurry or distorted. In musical analysis, cultural resolution measures a representation’s degree of width (range of cultural sources/influences) multiplied by its depth (impact of cultural sources/influences on multiple musical parameters). Cultural resolution shows that clarity and detail, rather than strict adherence to historical accuracy, is cultural representation’s goal. The chapter then theorizes four parameters for analyzing Japanese musical representation (instrumentation, mode, harmony and idiomatic composition) and analyzes three case studies. Ghost of Tsushima refracts Japanese cultural identity through an American perspective, more closely following cinematic conventions of film and game scoring over Japanese musical traditions. The Chinese-produced Genshin Impact‘s Inazuma region communicates a portrait of Japanese cultural identity through instrumentation, mode, idiomatic composition and intertextual reference to the Japanese folk song sakura. Ōkami presents a veritable tour de force of traditional Japanese music including gagaku, sankyoku, kabuki and matsuri bayashi music, all composed idiomatically without concessions to Euro-American expectations.

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(Re)Packaging Japanese Musical Identity in Ghost of Tsushima, Genshin Impact and Ōkami

  • Thomas B. Yee

摘要

It is tempting to assume that Japanese cultural representation in video games is straightforward and unproblematic, as many prominent video games originate in Japan. However, overseas players often encounter Japanese cultural identity through simulacra packaged for consumption in various global markets. After exploring Iwabuchi’s concept of mukokuseki [無国籍, statelessness] and Lind’s treatment of authenticity, this chapter proposes and develops cultural resolution as a framework for evaluating musical representations of culture. In computer graphics, resolution expresses the clarity and detail of an image. A high-resolution image provides a clear picture of its subject, while a low-resolution image is blurry or distorted. In musical analysis, cultural resolution measures a representation’s degree of width (range of cultural sources/influences) multiplied by its depth (impact of cultural sources/influences on multiple musical parameters). Cultural resolution shows that clarity and detail, rather than strict adherence to historical accuracy, is cultural representation’s goal. The chapter then theorizes four parameters for analyzing Japanese musical representation (instrumentation, mode, harmony and idiomatic composition) and analyzes three case studies. Ghost of Tsushima refracts Japanese cultural identity through an American perspective, more closely following cinematic conventions of film and game scoring over Japanese musical traditions. The Chinese-produced Genshin Impact‘s Inazuma region communicates a portrait of Japanese cultural identity through instrumentation, mode, idiomatic composition and intertextual reference to the Japanese folk song sakura. Ōkami presents a veritable tour de force of traditional Japanese music including gagaku, sankyoku, kabuki and matsuri bayashi music, all composed idiomatically without concessions to Euro-American expectations.