For decades, the construction sector has suffered from a very low productivity compared to other sectors such as manufacturing, which has the highest growth. It is for this reason that the sector is currently seeking to increase productivity based on the implementation of new methodologies and technologies. One of the current projects aligned to this goal is UTEC CAMPUS BARRANCO—FASE 02, which seeks to improve productivity by avoiding rework during the design phase to meet the deadline and budget of work with the use of Virtual Design and Construction (VDC) with Virtual Reality (VR). First, the VDC framework was designed to meet the deadline and budget of work with the use of VR as main tool. Finally, a survey of the use of VR in the project was made according to evaluate the impact of its use compared with other current tools such as 2D plans and 3D models. As a result, the redesign of the new laboratories was completed satisfactorily, avoiding unnecessary rework in the design phase and it was demonstrated that the use of VR was extremely useful in the design phase of the project compared to other current tools such as 2D plans and 3D models.

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Implementation of VDC and Virtual Reality to Meet the Deadline and Budget of Work. Case Study: UTEC CAMPUS BARRANCO—FASE 02

  • Luis L. Espinoza Cauti,
  • Enrique A. Juarez Aquino

摘要

For decades, the construction sector has suffered from a very low productivity compared to other sectors such as manufacturing, which has the highest growth. It is for this reason that the sector is currently seeking to increase productivity based on the implementation of new methodologies and technologies. One of the current projects aligned to this goal is UTEC CAMPUS BARRANCO—FASE 02, which seeks to improve productivity by avoiding rework during the design phase to meet the deadline and budget of work with the use of Virtual Design and Construction (VDC) with Virtual Reality (VR). First, the VDC framework was designed to meet the deadline and budget of work with the use of VR as main tool. Finally, a survey of the use of VR in the project was made according to evaluate the impact of its use compared with other current tools such as 2D plans and 3D models. As a result, the redesign of the new laboratories was completed satisfactorily, avoiding unnecessary rework in the design phase and it was demonstrated that the use of VR was extremely useful in the design phase of the project compared to other current tools such as 2D plans and 3D models.