This research aims to create a room generation system on the VR space according to the user's sensibility. User sensitivity is expressed by adjectives such as “flashy” and “bright,” for example. Based on the user's sensitivity, we aim to generate a room in a VR space by selecting and placing furniture data that matches the user's sensitivity.

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Room Generation System on VR Space by Selecting Furniture According to User's Sensitivity

  • Misako Imono,
  • Seiji Tsuchiya,
  • Hirokazu Watabe

摘要

This research aims to create a room generation system on the VR space according to the user's sensibility. User sensitivity is expressed by adjectives such as “flashy” and “bright,” for example. Based on the user's sensitivity, we aim to generate a room in a VR space by selecting and placing furniture data that matches the user's sensitivity.