Developing programs using participatory action research can be assisted by considering the delivery as working within Cynefin domains of alternating shared and specialist knowledge. This provides a way of planning and preparing resources for that is a fluid process requiring sensitivity to the aspirations and engagement of other cultures. This paper looks at using this approach for training in game making in remote Aboriginal communities. We consider the resources available for each domain of approach to support the training in ethe respective specialist knowledge. Given the use of AI in creating resources for game making and the open sharing of material which removes many barriers to entry into the area of game making, it is timely to be researching how to engage those with creative ideas in controlling their own game development. The analysis provides a way to monitor the progress of training and to assist in moving from one complex or complicated domain to another with ease, and with awareness of what is suitable and supported at any time.

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Where to Begin? Integrating Simulation and Indigenous Knowledges to Create New Approaches

  • Cat Kutay,
  • Pavan Kumar Menugonda,
  • Christian Gio Biag Lizada,
  • Elyssebeth Leigh

摘要

Developing programs using participatory action research can be assisted by considering the delivery as working within Cynefin domains of alternating shared and specialist knowledge. This provides a way of planning and preparing resources for that is a fluid process requiring sensitivity to the aspirations and engagement of other cultures. This paper looks at using this approach for training in game making in remote Aboriginal communities. We consider the resources available for each domain of approach to support the training in ethe respective specialist knowledge. Given the use of AI in creating resources for game making and the open sharing of material which removes many barriers to entry into the area of game making, it is timely to be researching how to engage those with creative ideas in controlling their own game development. The analysis provides a way to monitor the progress of training and to assist in moving from one complex or complicated domain to another with ease, and with awareness of what is suitable and supported at any time.