The main objective of this project was to develop an innovative vehicle behavior engine within a dynamic global gaming environment. This engine, once created, will serve as a versatile tool, enabling any development team utilizing the Unreal engine to craft advanced games centered around motorization. The primary focus of this research was the diversification of testing groups based on gender and experience for finding difference between different game engine. Additionally, three distinct scenarios were created to identify differences in biofeedback measures.

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Feedback and Biofeedback Procedure and Results, Based on the Gearshfit Engine

  • Błażej Podgórski,
  • Marcin Wardaszko,
  • Piotr Wątrucki

摘要

The main objective of this project was to develop an innovative vehicle behavior engine within a dynamic global gaming environment. This engine, once created, will serve as a versatile tool, enabling any development team utilizing the Unreal engine to craft advanced games centered around motorization. The primary focus of this research was the diversification of testing groups based on gender and experience for finding difference between different game engine. Additionally, three distinct scenarios were created to identify differences in biofeedback measures.