Major technology developments in the Icon Age have included the internet, the mobile phone, social media, streaming services, and video gamesVideo Games. Five topics affect every organisation and individual collecting digital objects: the necessary infrastructure; Digital CurationDigital Curation; file naming; backing-upBacking-up; and digital preservation planningDigital Preservation Planning. The impact of IT on each of the seven contexts—Accumulations, Libraries, Files, Archives, Museums/Galleries, Private Collections, and Amateur Collections—is discussed in two parts: the new digital objects being collected; and IT support.

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IT Impacts on Collectors Forty Years into the Icon Age

  • Paul Wilson,
  • Peter Tolmie

摘要

Major technology developments in the Icon Age have included the internet, the mobile phone, social media, streaming services, and video gamesVideo Games. Five topics affect every organisation and individual collecting digital objects: the necessary infrastructure; Digital CurationDigital Curation; file naming; backing-upBacking-up; and digital preservation planningDigital Preservation Planning. The impact of IT on each of the seven contexts—Accumulations, Libraries, Files, Archives, Museums/Galleries, Private Collections, and Amateur Collections—is discussed in two parts: the new digital objects being collected; and IT support.