This study proposes a ball-hunting game to evaluate techniques for mitigating cybersickness in a virtual reality (VR) environment. As VR technology evolves, lower costs and more compact systems will require developers to create high-quality content. Integrated cybersickness countermeasures are often necessary to ensure safety and comfort for all users. However, different countermeasures may have varying effectiveness. Our proposed application assesses various cybersickness mitigation techniques through an experimental simulation and includes automatic user interaction data collection. The tool provides a method for quantifying simulation sickness questionnaire (SSQ) to assess cybersickness.

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An Evaluation Tool for Cybersickness Mitigation Techniques in a Virtual Reality Environment

  • Guang Wei Too,
  • Alan Yuan,
  • Ziqian Dong,
  • Huanying Gu

摘要

This study proposes a ball-hunting game to evaluate techniques for mitigating cybersickness in a virtual reality (VR) environment. As VR technology evolves, lower costs and more compact systems will require developers to create high-quality content. Integrated cybersickness countermeasures are often necessary to ensure safety and comfort for all users. However, different countermeasures may have varying effectiveness. Our proposed application assesses various cybersickness mitigation techniques through an experimental simulation and includes automatic user interaction data collection. The tool provides a method for quantifying simulation sickness questionnaire (SSQ) to assess cybersickness.