In this paper, we present an application that creates statistics from videos of games in the RoboCup Standard Platform League. The players and the ball are detected in the video using a YOLOv5 network and then projected to the field plane using a camera calibration that is determined automatically. Various statistics are created from the video and the log files of the league’s referee application. In a case study, the videos from the 2023 Champion Cup competition were analyzed.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Automated Game Statistics for the RoboCup Standard Platform League

  • Thomas Röfer,
  • Laurens Müller-Groh,
  • Arne Hasselbring,
  • Tim Laue

摘要

In this paper, we present an application that creates statistics from videos of games in the RoboCup Standard Platform League. The players and the ball are detected in the video using a YOLOv5 network and then projected to the field plane using a camera calibration that is determined automatically. Various statistics are created from the video and the log files of the league’s referee application. In a case study, the videos from the 2023 Champion Cup competition were analyzed.