Automated Game Statistics for the RoboCup Standard Platform League
摘要
In this paper, we present an application that creates statistics from videos of games in the RoboCup Standard Platform League. The players and the ball are detected in the video using a YOLOv5 network and then projected to the field plane using a camera calibration that is determined automatically. Various statistics are created from the video and the log files of the league’s referee application. In a case study, the videos from the 2023 Champion Cup competition were analyzed.