We present a new out-of-core method for multi-GPU path tracing of large scenes based on memory access analysis. Our approach allows us to render massive scenes efficiently on a computer system with multiple GPUs and less total memory of all graphics cards than the total size of the scene. The scene is partitioned among GPU memories and the main CPU memory based on a method that operates at the memory management level. Specific parts of the scene are either replicated or distributed in the memory of GPUs, and the rest is located in the main CPU memory.

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Multi-GPU Accelerated Rendering of Massive Scenes with Out-of-Core Support for CPU Memory

  • Milan Jaros,
  • Lubomir Riha,
  • Petr Strakos,
  • Tomas Kozubek

摘要

We present a new out-of-core method for multi-GPU path tracing of large scenes based on memory access analysis. Our approach allows us to render massive scenes efficiently on a computer system with multiple GPUs and less total memory of all graphics cards than the total size of the scene. The scene is partitioned among GPU memories and the main CPU memory based on a method that operates at the memory management level. Specific parts of the scene are either replicated or distributed in the memory of GPUs, and the rest is located in the main CPU memory.