This study examines police students experience of using Virtual Reality (VR) as a tool for training situational awareness during apartment search operations. The study included both a qualitative and quantitative approach to evaluate a prototype aimed to supplement traditional training. The findings highlight that control device and visual display interference significantly affect task performance and concentration. While stress increased task completion times, it did not reduce accuracy, demonstrating the value of VR in simulating high-pressure environments. VR offers a flexible, scalable, and cost-effective alternative to traditional training methods. However, optimizing control mechanisms and visual fidelity remains essential. Future research should explore advanced features like eye-tracking to further enhance the training experience. These findings contribute to the growing body of research on VR’s role in police and vocational training.

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Utilizing Virtual Reality to Enhance Situational Awareness in Swedish Police Training

  • Hampus Hansen,
  • Måns Holmgren,
  • Carl Johan Gribel,
  • Joakim Ingrell,
  • George Palamas

摘要

This study examines police students experience of using Virtual Reality (VR) as a tool for training situational awareness during apartment search operations. The study included both a qualitative and quantitative approach to evaluate a prototype aimed to supplement traditional training. The findings highlight that control device and visual display interference significantly affect task performance and concentration. While stress increased task completion times, it did not reduce accuracy, demonstrating the value of VR in simulating high-pressure environments. VR offers a flexible, scalable, and cost-effective alternative to traditional training methods. However, optimizing control mechanisms and visual fidelity remains essential. Future research should explore advanced features like eye-tracking to further enhance the training experience. These findings contribute to the growing body of research on VR’s role in police and vocational training.