In the previous chapter we used sequence-based Deep Neural Networks (both Recurrent and Transformer-based), but sequences are only one possible way for us to represent the content that we wish to generate. For some types of content (like levels that have one dimension that is much larger than the others), this representation makes sense as the player engages with content sequentially—but this is not the only way for us to represent content.

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Grid-Based DNN PCGML

  • Matthew Guzdial,
  • Sam Snodgrass,
  • Adam Summerville

摘要

In the previous chapter we used sequence-based Deep Neural Networks (both Recurrent and Transformer-based), but sequences are only one possible way for us to represent the content that we wish to generate. For some types of content (like levels that have one dimension that is much larger than the others), this representation makes sense as the player engages with content sequentially—but this is not the only way for us to represent content.