The article presents a comprehensive investigation into the procedural generation of digital content, with a particular focus on the application of fractals and noise functions. It evaluates traditional methods such as the Diamond-Square algorithm and Perlin Noise, and proposes the Triangular Mesh Fractal (TMF) algorithm, a novel approach based on stochastic fractals that advances previous techniques by employing triangular tessellation. This research the TMF algorithm's efficiency, scalability, and its capacity to render content with a more natural appearance. The experimental results underscore the TMF algorithm's enhancements in detail and texture over conventional methods, showcasing its potential in 3D graphics and virtual environment simulations.

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Procedural Recursive Algorithm of Generation Based on Triangles

  • Andrii Kudriavtsev,
  • Oleksandra Bulgakova

摘要

The article presents a comprehensive investigation into the procedural generation of digital content, with a particular focus on the application of fractals and noise functions. It evaluates traditional methods such as the Diamond-Square algorithm and Perlin Noise, and proposes the Triangular Mesh Fractal (TMF) algorithm, a novel approach based on stochastic fractals that advances previous techniques by employing triangular tessellation. This research the TMF algorithm's efficiency, scalability, and its capacity to render content with a more natural appearance. The experimental results underscore the TMF algorithm's enhancements in detail and texture over conventional methods, showcasing its potential in 3D graphics and virtual environment simulations.