In modern construction project management, the adoption of advanced 3D technologies is becoming a pivotal strategy for improving interoperability and visualization in construction management practices. However, challenges arise when these 3D applications need to be seamlessly connected to any network to project real-time data obtained from different sources, such as IoT sensors, Federated and Distributed Simulation models, and cameras, as part of the Digital Twin concept. This study examines three prominent 3D applications—Blender, Unreal Engine, and NVIDIA Omniverse—as key components in a federated simulation framework as visualizer federates. The primary goal is to enhance construction project visualization efficiency within federated simulation. Blender, known for its open-source nature, simplifies data integration and model creation. Unreal Engine, famous for real-time rendering, offers an immersive and lifelike visualization experience. NVIDIA Omniverse, an extensible 3D platform, introduces collaborative design possibilities, facilitating real-time data exchange and interactive simulations for construction project stakeholders. However, challenges arise when integrating these applications into federated simulations using High Level Architecture (HLA). These challenges include creating application connectors to enable seamless data exchange with other platforms using modeling and simulation standards like HLA, as well as converting 3D models between different formats. This study systematically evaluates the strengths and weaknesses of these three applications and suggests strategies to address the challenges encountered during their incorporation into federated simulations. By comprehensively assessing their potential as visualizer federates and addressing data exchange and model compatibility issues, the research aims to fully harness these 3D applications as representative platforms for visualizing construction project status in a federated simulation. This will ultimately enhance user experience when monitoring construction project progress.

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Evaluating the Interoperability of 3D Visualization Platforms in Federated Construction Simulation Settings

  • Vahid Abbasianfar,
  • Mohammad Rezaul Karim,
  • Stephen Hague,
  • Yasser Mohamed

摘要

In modern construction project management, the adoption of advanced 3D technologies is becoming a pivotal strategy for improving interoperability and visualization in construction management practices. However, challenges arise when these 3D applications need to be seamlessly connected to any network to project real-time data obtained from different sources, such as IoT sensors, Federated and Distributed Simulation models, and cameras, as part of the Digital Twin concept. This study examines three prominent 3D applications—Blender, Unreal Engine, and NVIDIA Omniverse—as key components in a federated simulation framework as visualizer federates. The primary goal is to enhance construction project visualization efficiency within federated simulation. Blender, known for its open-source nature, simplifies data integration and model creation. Unreal Engine, famous for real-time rendering, offers an immersive and lifelike visualization experience. NVIDIA Omniverse, an extensible 3D platform, introduces collaborative design possibilities, facilitating real-time data exchange and interactive simulations for construction project stakeholders. However, challenges arise when integrating these applications into federated simulations using High Level Architecture (HLA). These challenges include creating application connectors to enable seamless data exchange with other platforms using modeling and simulation standards like HLA, as well as converting 3D models between different formats. This study systematically evaluates the strengths and weaknesses of these three applications and suggests strategies to address the challenges encountered during their incorporation into federated simulations. By comprehensively assessing their potential as visualizer federates and addressing data exchange and model compatibility issues, the research aims to fully harness these 3D applications as representative platforms for visualizing construction project status in a federated simulation. This will ultimately enhance user experience when monitoring construction project progress.