This survey explores the integration of neural fields in 3D multimedia applications including virtual reality, augmented reality and gaming. The paper reviews methodologies, architectures, and applications providing insights into the efficiency and limitations of these approaches. The conclusion outlines current trends and proposes future directions. This survey serves as a concise guide to understand the application of neural field to 3D multimedia and we discuss those emerging trends and potential future directions in those areas.

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Neural Fields for Multimedia Applications (Part-2): Trends in Volumetric Videos and 3D Objects

  • Lakshmi Priya Muraleedharan,
  • Jian Liu,
  • Ujjal Kr Dutta,
  • Anustup Choudhury,
  • Guan-Ming Su

摘要

This survey explores the integration of neural fields in 3D multimedia applications including virtual reality, augmented reality and gaming. The paper reviews methodologies, architectures, and applications providing insights into the efficiency and limitations of these approaches. The conclusion outlines current trends and proposes future directions. This survey serves as a concise guide to understand the application of neural field to 3D multimedia and we discuss those emerging trends and potential future directions in those areas.