Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs
摘要
Competitive games assume stereotypical players with equal abilities face mostly symmetric gameplay. For mixed-ability groups, equal challenges limit the design space and can be unappealing. Conversely, introducing asymmetric play raises concerns about fairness and balance. This work first explores competitive mixed-visual-ability games, focusing on understanding players’ perspectives of competition, fairness, transparency, and asymmetric play. Through a mixed-methods study involving six sighted and four blind participants, we examined player experiences across four combinations of a/symmetric play. Our results reveal how disability disclosure can affect the experience, how design choices of asymmetry affect the perceived fairness, that asymmetric competition can be engaging, and the nuances between the perspectives of sighted and blind players. We highlight that while asymmetric design presents an opportunity for fostering competitive mixed-ability environments, it necessitates thoughtful design where skill and disability are not conflated, ensuring that different in-game challenges are either equally demanding or that the overall game experience reflects a balance of what is demanded of players.