Gamification involves incorporating game elements into non-game contexts, such as educational or business settings. Key gamification aspects include rankings, points, and badges, which track participant progress. Other terms used to describe gamification include “digital game-based learning” and “serious games”. The primary aim of gamification is to alter employee behavior by integrating game elements and techniques into the workplace, motivating them to work more effectively, boosting productivity, and fostering innovation. This innovation has the potential to outperform competitors, transform the traditional work environment, and lead to successful outcomes for companies. The effectiveness of this approach in increasing employee motivation and its significance in the modern economy, as well as any potential drawbacks, will become apparent upon reading the following literature review.

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Gamification: A New Approach to Motivating Employees and Its Implications in the Modern Economy

  • Iryna Ivanochko,
  • Miloš Šajbidor,
  • Filip Petrinec

摘要

Gamification involves incorporating game elements into non-game contexts, such as educational or business settings. Key gamification aspects include rankings, points, and badges, which track participant progress. Other terms used to describe gamification include “digital game-based learning” and “serious games”. The primary aim of gamification is to alter employee behavior by integrating game elements and techniques into the workplace, motivating them to work more effectively, boosting productivity, and fostering innovation. This innovation has the potential to outperform competitors, transform the traditional work environment, and lead to successful outcomes for companies. The effectiveness of this approach in increasing employee motivation and its significance in the modern economy, as well as any potential drawbacks, will become apparent upon reading the following literature review.