Without a doubt, technology has transformed the educational process. Massive availability of the internet and cheap personal devices (mobile phones and laptops) allows more people to participate in the education process, as never before. New set of technologies such as VR, AR, and AI together with the massive popularity of video games and digital entertainment open new set of possibilities for educators and online course designers. Student-to-online course interaction is a vital part of the online educational framework. There are three phases of student-online course interaction ranging from personal educational goals to direct and indirect student-service interaction, and various gamification techniques. The Orthodox game design and development methodologies have been used to build complex web service frameworks. This framework consists of several modules and parts, while the student-system interaction is expected to happen in cycles (iteration loop). During the study-interaction process and in the results of course/material completion students are awarded and provided with automated support, the next step of content. The Gamification framework is a semi-automated system that must be connected to an existing online educational platform.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Semi-automated Gamification Framework for Computer Science and Technology Online Courses

  • Volodymyr Nazarenko,
  • Mario Funderburk,
  • Oksana Zazymko

摘要

Without a doubt, technology has transformed the educational process. Massive availability of the internet and cheap personal devices (mobile phones and laptops) allows more people to participate in the education process, as never before. New set of technologies such as VR, AR, and AI together with the massive popularity of video games and digital entertainment open new set of possibilities for educators and online course designers. Student-to-online course interaction is a vital part of the online educational framework. There are three phases of student-online course interaction ranging from personal educational goals to direct and indirect student-service interaction, and various gamification techniques. The Orthodox game design and development methodologies have been used to build complex web service frameworks. This framework consists of several modules and parts, while the student-system interaction is expected to happen in cycles (iteration loop). During the study-interaction process and in the results of course/material completion students are awarded and provided with automated support, the next step of content. The Gamification framework is a semi-automated system that must be connected to an existing online educational platform.