The article discusses various aspects of the use of virtual reality in various fields. The work begins with issues related to education and then focuses on the entertainment industry. Another area of discussion is the use of virtual reality in medicine. The next discussed application of virtual reality is architecture and spatial design. The article examines in detail the use of virtual reality in the industrial sector, from design to production. The last area discussed is marketing and advertising. The modern technological landscape is experiencing dynamic development in the field of virtual reality (VR). This technology has become an important tool in various sectors, from education to medicine to industry and entertainment. This article aims to review current applications of VR in various fields and search for new areas of use of this technology. By analyzing the implementation of VR in education, economics, medicine, architecture, industry and marketing, this article tries to delineate areas where there is the potential to set new standards and directions of development for VR.

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Immersive Horizons: Virtual Reality’s Evolution Across Industries

  • Sławomir Rybka,
  • Krzysztof Tereszkiewicz

摘要

The article discusses various aspects of the use of virtual reality in various fields. The work begins with issues related to education and then focuses on the entertainment industry. Another area of discussion is the use of virtual reality in medicine. The next discussed application of virtual reality is architecture and spatial design. The article examines in detail the use of virtual reality in the industrial sector, from design to production. The last area discussed is marketing and advertising. The modern technological landscape is experiencing dynamic development in the field of virtual reality (VR). This technology has become an important tool in various sectors, from education to medicine to industry and entertainment. This article aims to review current applications of VR in various fields and search for new areas of use of this technology. By analyzing the implementation of VR in education, economics, medicine, architecture, industry and marketing, this article tries to delineate areas where there is the potential to set new standards and directions of development for VR.