This chapter begins with the different terminologies and concepts associated with extended reality. Key concepts in embodied, enactive, embedded, and extended cognition are also discussed to help us think about how to use extended reality apps for thinking and learning in STEM education contexts.

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Cognition Meets Extended Reality

  • Ferdinand Rivera

摘要

This chapter begins with the different terminologies and concepts associated with extended reality. Key concepts in embodied, enactive, embedded, and extended cognition are also discussed to help us think about how to use extended reality apps for thinking and learning in STEM education contexts.