This chapter explores the changing world of game-based learning and provides educators with a comprehensive exploration of the fundamentals and practical applications of educational game design. Beginning with an in-depth examination of game design principles, the chapter highlights a clever combination of engaging game mechanics and learning objectives. This research is concerned with the practical application of these principles beyond theory where teachers become equipped with clear insights that can guide them as they strategically integrate game design elements into their teaching methods. This chapter disregards memorisation to establish a dynamic learning setting that harmonises efficient information dissemination with captivating experiences. The Game-Based Learning (GBL) model offered here is based on the Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games (TEGA) model initiative supported by the European Erasmus programme (project reference: 2020-1-UK01-KA203-079248). TEGA demonstrates the widespread application of game-based learning principles to revolutionise higher education by enhancing educational excellence and encouraging students' critical thinking, collaboration and analytical skills. This chapter serves as a guiding compass for educators navigating the dynamic landscape of educational game design. From aligning educational goals with game mechanics to adopting innovative initiatives, educators are empowered to create learning environments that are active, effective and enjoyable. Armed with these principles, this chapter invites educators to embark on a transformative journey to reimagine the future of learning through the powerful lens of game-based education.

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Designing Effective Learning Games

  • Sara Rye,
  • Micael Sousa,
  • Carla Sousa

摘要

This chapter explores the changing world of game-based learning and provides educators with a comprehensive exploration of the fundamentals and practical applications of educational game design. Beginning with an in-depth examination of game design principles, the chapter highlights a clever combination of engaging game mechanics and learning objectives. This research is concerned with the practical application of these principles beyond theory where teachers become equipped with clear insights that can guide them as they strategically integrate game design elements into their teaching methods. This chapter disregards memorisation to establish a dynamic learning setting that harmonises efficient information dissemination with captivating experiences. The Game-Based Learning (GBL) model offered here is based on the Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games (TEGA) model initiative supported by the European Erasmus programme (project reference: 2020-1-UK01-KA203-079248). TEGA demonstrates the widespread application of game-based learning principles to revolutionise higher education by enhancing educational excellence and encouraging students' critical thinking, collaboration and analytical skills. This chapter serves as a guiding compass for educators navigating the dynamic landscape of educational game design. From aligning educational goals with game mechanics to adopting innovative initiatives, educators are empowered to create learning environments that are active, effective and enjoyable. Armed with these principles, this chapter invites educators to embark on a transformative journey to reimagine the future of learning through the powerful lens of game-based education.