Gamification is an innovative educational strategy that, if well executed, has the capacity to be highly impactful. The utilization of gamification has significantly increased since 2002. With so many possibilities, picking the right one can be challenging, especially when faced with the inherent uncertainty in making decisions in the real world. In order to determine the best gamification tool for the “Operating Management” module of the Master of Science in Industrial Engineering program, this research builds dual models. One model uses fuzzy analytical hierarchy process (AHP). A different model that measures attractiveness using a categorical based evaluation techniques (MACBETH) method is joint with fuzzy AHP. The instructor of the course served as the decision center. To our knowledge, no previous research has used fuzzy logic to determine which gamification tool would be most useful for a certain course. The study's findings indicate that this Masters course would benefit most from using Socrative as a gamification tool. However, when it comes to using models in degree courses, Quizizz is the superior alternative, especially when taught earlier in the degree program.

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Evaluating Gamification Tools for Operating Management in Industrial Engineering: A Dual-Model Approach Using Fuzzy AHP and MACBETH

  • K. Kannakumar,
  • R. Girimurugan,
  • M. Sivakumar,
  • P. Kanakarajan,
  • K. Gopalakrishnan,
  • G. Ramachandran,
  • S. Nanthakumar,
  • Biswadip Basu Mallik

摘要

Gamification is an innovative educational strategy that, if well executed, has the capacity to be highly impactful. The utilization of gamification has significantly increased since 2002. With so many possibilities, picking the right one can be challenging, especially when faced with the inherent uncertainty in making decisions in the real world. In order to determine the best gamification tool for the “Operating Management” module of the Master of Science in Industrial Engineering program, this research builds dual models. One model uses fuzzy analytical hierarchy process (AHP). A different model that measures attractiveness using a categorical based evaluation techniques (MACBETH) method is joint with fuzzy AHP. The instructor of the course served as the decision center. To our knowledge, no previous research has used fuzzy logic to determine which gamification tool would be most useful for a certain course. The study's findings indicate that this Masters course would benefit most from using Socrative as a gamification tool. However, when it comes to using models in degree courses, Quizizz is the superior alternative, especially when taught earlier in the degree program.