The narrative and use of cinematics in video games have a dominant role in establishing the player’s relationship with the game’s universe and characters, using, for example, the plot, theme, and dialogues. However, there is a gap regarding how the cinematographic principles developed for the film apply to an interactive medium such as video games. This gap is exacerbated when considering the implications that cinematography has about narrative. Based on qualitative and semi-structured interviews with 14 game developers, this paper aims to understand the use of cinematics and its procedures. The results highlight some of the recommendations to convey the game storyline, such as the process of working with the screenwriters, establishing the game pace and cinematics in the game macro design, the character’s relationships, and dialogues, and undertaking the language used in cinema, namely camerawork, composition, narrative, lighting, and character development.

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“No Cutaways in the Video Game Story”: An Interview Study of the Implications of Cinematography in the Game Narrative

  • Joana Dantas,
  • Liliana Vale Costa,
  • Nelson Zagalo

摘要

The narrative and use of cinematics in video games have a dominant role in establishing the player’s relationship with the game’s universe and characters, using, for example, the plot, theme, and dialogues. However, there is a gap regarding how the cinematographic principles developed for the film apply to an interactive medium such as video games. This gap is exacerbated when considering the implications that cinematography has about narrative. Based on qualitative and semi-structured interviews with 14 game developers, this paper aims to understand the use of cinematics and its procedures. The results highlight some of the recommendations to convey the game storyline, such as the process of working with the screenwriters, establishing the game pace and cinematics in the game macro design, the character’s relationships, and dialogues, and undertaking the language used in cinema, namely camerawork, composition, narrative, lighting, and character development.