Conclusion and Outlook
摘要
This thesis is focused on creating an overview between User Experience and Influencing Factors for VR serious games. The basis for this work was the UXIVE model composed of ten components extracted from existing models (presence, engagement, immersion, flow, usability, skill, emotion, experience consequence, judgment, and technology adoption), the ITU-T Rec. G.1032 Le Marc et al. (2010 IEEE International Technology Management Conference (ICE), pp. 1–12. IEEE, Piscataway, 2010) that focused on influencing factors of gaming quality of experience, and the ITU-T Rec. G.1035 (Influencing Factors on Quality of Experience for Virtual Reality Services. International Telecommunication Union, Geneva, 2021) that categorizes and analyzes the influencing factors for VR service.