Fool Me Once: The Value of Information
摘要
Information sets are much more than what you know about other players. Bluffing, lying, “white lies,” signals, screens, and uncertainty are all forms of information. “You can’t tell a book by its cover,” and “fool me once…,” are featured here, along with a discussion of the specifics of the games where they fit. Famous game theory results such as the Winner’s Curse are included as well.