The integration of digital technologies, particularly Virtual Reality (VR) games, into Orientation and Mobility (OM) training, has shown significant potential in enhancing the rehabilitation process for People with Visual Impairments (PVI). These technologies offer immersive and interactive experiences that can foster greater autonomy and independence. Despite the potential benefits, VR games specifically designed for OM training are limited. Tools and code libraries that facilitate the development of such games are also scarce. Addressing this gap, this work presents ‘EdKit’, a custom Unity package that combines gestures, multimodal feedback, and in-game analytics to help integrate Left-Right Discrimination concepts into VR games for PVI. This package also supports OM analytics, enhancing the educational experience for both students and instructors.

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Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package

  • José M. L. de Moraes Júnior,
  • Agebson Rocha Façanha,
  • Bruno C. da Silva,
  • Windson Viana,
  • Joel dos Santos

摘要

The integration of digital technologies, particularly Virtual Reality (VR) games, into Orientation and Mobility (OM) training, has shown significant potential in enhancing the rehabilitation process for People with Visual Impairments (PVI). These technologies offer immersive and interactive experiences that can foster greater autonomy and independence. Despite the potential benefits, VR games specifically designed for OM training are limited. Tools and code libraries that facilitate the development of such games are also scarce. Addressing this gap, this work presents ‘EdKit’, a custom Unity package that combines gestures, multimodal feedback, and in-game analytics to help integrate Left-Right Discrimination concepts into VR games for PVI. This package also supports OM analytics, enhancing the educational experience for both students and instructors.