Accessible Heads-Up Computing
摘要
Heads-up computing proposes a novel approach to interaction with digital devices in everyday life. This approach is based on a human-centered design, utilizing wearables like head-mounted displays to free individuals from limitations such as the need to use their hands for input or to look away and focus directly on a screen. Nevertheless, the design of head-mounted displays relies heavily on vision, which poses significant challenges for certain disabled users, specifically blind people. Then, this paper discusses the concept of accessible heads-up computing for blind people. It argues that by combining the state of the art in heads-up computing with the application of accessibility guidelines, it is possible to achieve accessible heads-up computing. The paper also introduces the reader to visual impairment and the relationship between head-mounted displays (HMDs) and blindness, discussing the concept of heads-up computing concerning blind people. Finally, we present an example of accessible heads-up computing: an HMD-based VR escape game, applying and adapting game accessibility guidelines for the blind.