The adoption of AI technologies by artists and designers encounters low technology acceptance, due to concerns over the potential replacement of their roles, and the unauthorized use of original works for training AI models. The paper suggests enhancing AI literacy among creatives to enable responsible and productive use of AI in art and design. Through a gamified course on LoRA model training in art education, we aim to improve the acceptance and understanding of AI among artists and designers. Through a survey experiment, we compare participants’ attitudes toward open-sourced AI and close-sourced AI. The study offers insights into the strategies for integrating AI into design education with gamification. It underscores the significance of involving the creative community in open-sourced AI model training to ensure responsible application and high-quality outcomes. We highlight the irreplaceable aspects of art and design creativity that AI cannot replicate and hope to promote more possibilities in the field by introducing open-sourced AI to art and design education through gamification.

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Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training

  • Tengjia Zuo,
  • Ziheng Zhang

摘要

The adoption of AI technologies by artists and designers encounters low technology acceptance, due to concerns over the potential replacement of their roles, and the unauthorized use of original works for training AI models. The paper suggests enhancing AI literacy among creatives to enable responsible and productive use of AI in art and design. Through a gamified course on LoRA model training in art education, we aim to improve the acceptance and understanding of AI among artists and designers. Through a survey experiment, we compare participants’ attitudes toward open-sourced AI and close-sourced AI. The study offers insights into the strategies for integrating AI into design education with gamification. It underscores the significance of involving the creative community in open-sourced AI model training to ensure responsible application and high-quality outcomes. We highlight the irreplaceable aspects of art and design creativity that AI cannot replicate and hope to promote more possibilities in the field by introducing open-sourced AI to art and design education through gamification.