Exploring the Potential of Serious Games for Learning Mathematical Equations
摘要
This work proposes the development of a Serious Game for children and teens in Elementary II to teach the concept of first-degree mathematical equations. The goal is to help Brazilian students who face a widening educational gap intensified by the country’s unpreparedness regarding COVID-19 in the area of mathematics. The proposed work was inspired by the Balance Scale Equation Game, a mathematical problem-solving activity that challenges participants to balance equations using weights on a scale. The application was developed using the CBL framework to systematically guide and document each of the steps necessary for its completion, including the ideation process with brainstorming sessions, prototyping, implementation and user testing with students to gather qualitative data on user experience and educational outcomes.