The escalating global health crisis of obesity, diabetes and heart conditions linked to disordered eating needs the implementation of effective interventions. Serious games, especially in Virtual Reality (VR), offer promising avenues for addressing these challenges through embodiment and emotional reactivity. Integrating gamification and mindfulness techniques, serious games can target addictive behaviours associated with sugar consumption. We propose to test the application of VR as a tool to address addictive sugar cravings in an 8-week serious games mindfulness based intervention. We hypothesise that the VR group will experience greater reductions in sugar addiction symptoms compared to the 2D computer-based group.

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The Application of Serious Games in Virtual Reality as Intervention for Sugar Addiction

  • Sophie Hascher,
  • Ori Ossmy,
  • Halley Pontes

摘要

The escalating global health crisis of obesity, diabetes and heart conditions linked to disordered eating needs the implementation of effective interventions. Serious games, especially in Virtual Reality (VR), offer promising avenues for addressing these challenges through embodiment and emotional reactivity. Integrating gamification and mindfulness techniques, serious games can target addictive behaviours associated with sugar consumption. We propose to test the application of VR as a tool to address addictive sugar cravings in an 8-week serious games mindfulness based intervention. We hypothesise that the VR group will experience greater reductions in sugar addiction symptoms compared to the 2D computer-based group.