This preliminary study explores performance differences between users of various ages within a VR environment during the user testing phase of a VR training application. The app developers observed that individuals under 18 years of age were significantly more comfortable and efficient with the VR environment, completing tasks more quickly than older users. This observation supports the widely discussed skills gap between “digital natives” and older generations.

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Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application

  • Erik Sindonen,
  • Markku Luotonen,
  • Harri Hahkala

摘要

This preliminary study explores performance differences between users of various ages within a VR environment during the user testing phase of a VR training application. The app developers observed that individuals under 18 years of age were significantly more comfortable and efficient with the VR environment, completing tasks more quickly than older users. This observation supports the widely discussed skills gap between “digital natives” and older generations.