The Use of Technologies for Learning in Museums: A Case Study
摘要
The experiences of the last few years have shown that the use of technology in museums contributes to adding value to the user-visitor experience, enriching the content proposal offered by the museum, that today is called upon to welcome and educate increasingly heterogeneous audiences, and improving the outcomes of its communication. Emblematic of these concepts is the case study of the Domus Romane of Palazzo Valentini, an underground archaeological site among the first in Rome, in 2010, that was designed with multimedia projections, films and graphic reconstructions that support the real archaeological remains during the exhibition to help visitors better understand the spaces observed, also involving the visitor on an emotional level. Starting from these premises it was decided to investigate whether and to what extent the use of technology in museums facilitates the learning of the notions and concepts presented during the visit. To do this, the quantitative method of the standardized survey was chosen, through the distribution of a questionnaire drawn up in 5 languages (Italian, English, French, Spanish, German) and submitted to visitors at the end of the visit to the museum. The research took place in February 2024 and involved 287 visitors. The collected results will be presented for the first time at the conference.