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Analysis of Adolescent’s Brain Activity Using Cyber Physical Systems Enabled with Cognition

  • Meesala Sudhir Kumar,
  • S. B. Goyal,
  • Anand Singh Rajawat,
  • Mohd Muqeem,
  • Upendra Dwivedi

摘要

The comprehension and creation of physical systems that encompass principles of cybernetics, as well as the practical applications of these principles, constitute the primary focus of study. The scientific discipline of cybernetics revolves around the examination of the interplay between control and communication. The research conducted herein centers on cyber-physical systems (CPS) that draw inspiration from cognitive processes, as well as the development of methodologies to interpret brain signals associated with cognition in order to construct real-world cyber-physical scenarios. Notably, this study places considerable emphasis on the topic of artificial intelligence, which is often compared to human intelligence. Consequently, numerous computing architectures influenced by human cognition (HC) have been proposed. This research provides an inclusive overview of the human brain in addition to conventional cyber-physical systems (CPS). Within the framework of a dialogue, a comprehensive summary is presented on cyber-physical systems influenced by cognitive concepts. As part of the investigation into the cognitive processes of adolescents, cognitively-enabled Cyber-Physical Systems (CPS) are being employed as study aids. The objective of this research is to enhance our understanding of how the adolescent brain responds to various psychological aspects, such as monetary reward (MR), social reward (SR), and performance feedback (PF), and how these responses relate to one another. The aim of this research is to gain a deeper insight into the neural responses evoked in the adolescent brain when exposed to PF, SR, and MR. It is plausible that the dorsolateral prefrontal and subcortical regions of the teenage brain will exhibit widespread activation in response to a diverse range of reward and feedback stimuli. The researchers discovered that each scenario offered numerous opportunities for stimulating the brain in different ways. The implications of this study's findings will have significant ramifications for the development of educational programs tailored to adolescent learners.