Accurate tracking of a user’s body pose while wearing a virtual reality (VR), augmented reality (AR) or mixed reality (MR) headset is a prerequisite for authentic self-expression, natural social presence, and intuitive user interfaces. Existing body tracking approaches on VR/AR devices are either under-constrained, e.g., attempting to infer full body pose from only headset and controller pose, or require impractical hardware setups that place cameras far from a user’s face to improve body visibility. In this paper, we present the first controller-less egocentric body tracking solution that runs on an actual VR device using the same cameras that are used for SLAM tracking. We propose a novel egocentric tracking architecture that models the temporal history of body motion using multi-view latent features. Furthermore, we release the first large-scale real-image dataset for egocentric body tracking, EgoBody3M, with a realistic VR headset configuration and diverse subjects and motions. Benchmarks on the dataset shows that our approach outperforms other state-of-the-art methods in both accuracy and smoothness of the resulting motion. We perform ablation studies on our model choices and demonstrate the method running in realtime on a VR headset. Our dataset with more than 30 h of recordings and 3 million frames will be made publicly available.

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EgoBody3M: Egocentric Body Tracking on a VR Headset using a Diverse Dataset

  • Amy Zhao,
  • Chengcheng Tang,
  • Lezi Wang,
  • Yijing Li,
  • Mihika Dave,
  • Lingling Tao,
  • Christopher D. Twigg,
  • Robert Y. Wang

摘要

Accurate tracking of a user’s body pose while wearing a virtual reality (VR), augmented reality (AR) or mixed reality (MR) headset is a prerequisite for authentic self-expression, natural social presence, and intuitive user interfaces. Existing body tracking approaches on VR/AR devices are either under-constrained, e.g., attempting to infer full body pose from only headset and controller pose, or require impractical hardware setups that place cameras far from a user’s face to improve body visibility. In this paper, we present the first controller-less egocentric body tracking solution that runs on an actual VR device using the same cameras that are used for SLAM tracking. We propose a novel egocentric tracking architecture that models the temporal history of body motion using multi-view latent features. Furthermore, we release the first large-scale real-image dataset for egocentric body tracking, EgoBody3M, with a realistic VR headset configuration and diverse subjects and motions. Benchmarks on the dataset shows that our approach outperforms other state-of-the-art methods in both accuracy and smoothness of the resulting motion. We perform ablation studies on our model choices and demonstrate the method running in realtime on a VR headset. Our dataset with more than 30 h of recordings and 3 million frames will be made publicly available.