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Metaverse Enabled Entertainment and Gaming Information Systems: A Systematic Review

  • Ananya Mishra,
  • Pradeep Kautish

摘要

To better comprehend the trends in the literature on the metaverse, entertainment, and gaming information systems, this study employs a systematic literature review technique. It also makes recommendations for potential avenues for study to further the area. This study reviewed 74 publications about metaverse, entertainment, and gaming information systems using the theory-context-characteristics-methodology (TCCM) paradigm and related documents published in Scopus and Web of Science (WoS) and used the SLR technique because it comprises an objective, transparent, and repeatable process that maximizes data and reduces bias by gathering all pertinent and available evidence on a given subject. This study is exceptional because it (1) examining the study features, research environments, applied theories, and methodologies employed in earlier studies to provide a cutting-edge comprehension of the metaverse, entertainment, and gaming information system literature; and (2) suggests the limitations which future researchers can utilize the opportunity for the field to advance. By identifying these gaps, the study contributes to a better knowledge of the state of the field and acts as a springboard for more research aimed at filling in these gaps and advancing the field. In the end, this research’s conclusions have the potential to significantly advance innovation and advancement in the quickly developing area by improving and fine-tuning gaming and entertainment systems in the metaverse. The findings will contribute to and improve the entertainment and gaming systems that are enabled by the metaverse and assist researchers in concentrating on understanding regions in this diverse field.