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Proposal for Solving Smartphone Addiction Using a Narrative-Based Game

  • Masyu Iijima,
  • Jun Iio

摘要

This paper describes a method for addressing smartphone addiction using Twine, an open-source tool for creating narrative games. Using a narrative game can effectively mitigate smartphone addiction because the target demographic is accustomed to playing games and can comprehend the solution through game playing. Solving problems in an engaging and enjoyable manner is crucial. In the game, the player assumes a role from morning until bedtime, making choices that reflect their typical smartphone usage. The game collects data on these behaviors, allowing us to identify strategies for reducing the time spent on smartphones.