Spider Board: Creative Input Device in Digital Game Based Language Learning to Improve Students’ Learning Activity
摘要
As a lingua franca, English is an international language extensively studied by individuals worldwide. In Indonesia, English is a mandatory subject for school students. To support the English learning process in senior high schools, this study developed a Digital Game-Based Language Learning (DGBLL) tool named Spider Board. Spider Board is a game system comprising two components: a game application and a creative input device. The development and evaluation of this game system involved 42 students and a high school teacher in Yogyakarta, Indonesia. The final results indicate that Spider Board positively influences students’ learning activities. Furthermore, the study found that the creative input device, as a physical input tool, significantly enhances students’ learning experiences.