Practices to MoCap Real-Time Streaming to VR
摘要
Motion capture (MoCap) is a technology that records movement and turn it into 3D data. It can capture even the subtlest of movements, making animations look more natural and helping animators through reducing the time required to achieve a result. With the construction of 3D scenes in Virtual Reality, it might be possible to shorten even more the time needed to successfully achieve good animations resulting from MoCap. This paper explores what concerns VR development of 3D environments suitable for the use of real-time motion capture. The research is justified by the way it intends to enable future research in reducing the recording time per scene, thus through the usage of pre-recorded performances in the MoCap system software to simulate this aspect of the workflow. The goal here is to take precautions to avoid potential performance issues within the virtual environment being displayed in the HMD especially considering the ergonomics issue presented in the procedures of this research. Also, using a specific set of hardware and systems that were available for test, and that might differentiate between research labs, makes it harder to propose global solutions in a formal format to ensure accuracy and consistency for this field of research. Therefore, as a final suggestion, it would be beneficial to investigate the development of a standardized approach or methodology for the real-time use of Virtual Reality with Motion Capture. Currently, the are no commonly accepted procedures or methods for this area of study among academics.