This chapter presents the results of a basic research carried out on the user experience applied to the videogames. It is key to identify parameters of videogames that allow us to know the general needs of users. In the same way, it is necessary to know the elements used to cover the needs detected. That is why an analysis has been carried out to obtain certain parameters that must be considered as fundamental in videogames in terms of user experience: usability, engage-ability, motivation, emotion, immersion, and commitment to the game. With them, we have worked on a specific heuristic evaluation, with a contrasted basis and foundation. The result has been to obtain a new version of it, adding to the principles on which it is based, questions to improve the evaluation of videogames. This extension becomes optional, as it can only be considered when the software to be analyzed is a videogame.

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An Analysis of Videogames to Compose an Adapted Heuristic Evaluation

  • Roger Larriba Baudilio,
  • Toni Granollers Saltiveri,
  • Juan Enrique Garrido Navarro

摘要

This chapter presents the results of a basic research carried out on the user experience applied to the videogames. It is key to identify parameters of videogames that allow us to know the general needs of users. In the same way, it is necessary to know the elements used to cover the needs detected. That is why an analysis has been carried out to obtain certain parameters that must be considered as fundamental in videogames in terms of user experience: usability, engage-ability, motivation, emotion, immersion, and commitment to the game. With them, we have worked on a specific heuristic evaluation, with a contrasted basis and foundation. The result has been to obtain a new version of it, adding to the principles on which it is based, questions to improve the evaluation of videogames. This extension becomes optional, as it can only be considered when the software to be analyzed is a videogame.