The serious game Gami|cation—the learning-teaching adventure was developed to support (higher education) teachers in designing teaching–learning arrangements that promote motivation by enriching educational processes with game elements. The different types of using gamification, the promotion of intrinsic and extrinsic motivation and the creation of an interactive learning environment are also considered. The paper focuses on didactically innovative applications of gamification elements in higher education. Furthermore, the scientific foundation, the development process and the developed application scenarios of gamification are described. Previous experiences from workshops are reflected upon to gain ideas for further development.

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Gami|cation: Gamification Within (Higher) Education

  • L. Christa Friedrich,
  • Matthias Heinz,
  • Josefin Müller,
  • Michelle Pippig

摘要

The serious game Gami|cation—the learning-teaching adventure was developed to support (higher education) teachers in designing teaching–learning arrangements that promote motivation by enriching educational processes with game elements. The different types of using gamification, the promotion of intrinsic and extrinsic motivation and the creation of an interactive learning environment are also considered. The paper focuses on didactically innovative applications of gamification elements in higher education. Furthermore, the scientific foundation, the development process and the developed application scenarios of gamification are described. Previous experiences from workshops are reflected upon to gain ideas for further development.