错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Software Patterns for Creating Computer Simulations

  • Yuriy Sobolev,
  • Roman Kreinin,
  • Tatiana Kudinova,
  • Farida Nanay

摘要

This article provides an overview of Object-oriented, Entity Component System and Functional Reactive Programming software patterns for implementing real-time simulations with numerous interacting components. Three former patterns are used to implement a simple scene in Unity Engine, a comparison of flexibility and applicability is made #CSOC1120.