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A Taxonomy of Representations of Meaning in VR

  • Ildikó Horváth,
  • Borbála Berki,
  • Anna Sudár,
  • Ádám Csapó,
  • Péter Baranyi

摘要

This chapter explores ways in which VR environments can enhance existing methods for representing information and for guiding interactions compared to other kinds of interfaces. In particular, we relate the theory of cognitive infocommunication channels to virtual reality spaces, and investigate how it applies to the design of VR spaces and user experiences therein. Examples are provided from the MaxWhere VR platform.