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Educational Platform for Inclusive Learning with Deep Camera Integration and Serious Games

  • Héctor Sánchez San Blas,
  • Rocío Galache Iglesias,
  • Enrique Maya-Cámara,
  • Blanca García-Riaza,
  • Ana Paula Couceiro Figueira,
  • Josué Prieto-Prieto,
  • André Sales Mendes

摘要

This research presents the development and implementation of an inclusive learning platform that uses serious games and interactive projection technology to facilitate educational access for people with disabilities, the elderly, and other vulnerable groups. The platform transforms any flat surface into an interactive space by integrating a projector and a depth camera to detect and respond to user interactions in real-time. This technology aims to promote a more inclusive and adaptive educational environment that adjusts to each user’s needs and abilities. The serious games developed for this platform focus on improving motor, cognitive, and social skills, and educators can customize them to cover various subjects and difficulty levels. This approach aims to increase user engagement and motivation and facilitate more effective knowledge acquisition. This study contributes to educational technology by demonstrating how the combination of serious games and interactive technology can be a powerful tool for inclusion and adaptive education.