New Possibilities for User Involvement in VR Documentaries
摘要
In “New Possibilities for User Involvement in VR Documentaries,” Florian Mundhenke explains that with the shift and development of digital formats (360° films, nonfictional VR experiences, AR apps), the question of what is possible in interactive media should be addressed once again. Since VR projects are fully immersive (mostly using head-mounted displays), the reception is quite different, as the interactor experiences less distraction from the outside. At the same time, there has been a shift from the computer game aesthetic of early i-docs (with their pure spatial arrangement of events) to a more inclusive digital storytelling style with the user experiencing his own world-building. The chapter concludes with the discussion of two nonfictional VR projects, focusing on their user involvement and the possible developments of the genre.