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Designing an AR E-Book to Support STEAM Education

  • Tzu-Hsiang Yen,
  • Qing-Yu Wu,
  • Rong-Xuan Zhang,
  • Ying-Xiu Chen,
  • Pin-Lin Dai,
  • Zhe-Wei Li,
  • Yon-Ming Huang

摘要

Previous studies have shown that e-books offer many advantages in teaching. However, effective learning still requires a well-designed teaching plan. STEAM, a cross-disciplinary method, encourages students to think from different perspectives and find solutions in diverse contexts. This study designs an interactive e-book teaching plan incorporating AR technology within the STEAM framework. Students measure and create a 3D model of a burr puzzle, print it using a 3D printer, and then develop an interactive e-book with AR features to guide users in assembling the puzzle. This approach fosters independent thinking, creativity, and the ability to integrate cross-disciplinary knowledge to solve real-world problems.