Designing an AR E-Book to Support STEAM Education
摘要
Previous studies have shown that e-books offer many advantages in teaching. However, effective learning still requires a well-designed teaching plan. STEAM, a cross-disciplinary method, encourages students to think from different perspectives and find solutions in diverse contexts. This study designs an interactive e-book teaching plan incorporating AR technology within the STEAM framework. Students measure and create a 3D model of a burr puzzle, print it using a 3D printer, and then develop an interactive e-book with AR features to guide users in assembling the puzzle. This approach fosters independent thinking, creativity, and the ability to integrate cross-disciplinary knowledge to solve real-world problems.