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The Game Changer Models

  • Rajagopal,
  • Ananya Rajagopal

摘要

This chapter exhibits ‘the game map’ plotting five game changer models comprising local area technology and innovation for transformation and ubiquitous development of entrepreneurship (LATITUDE), growth and acceleration in restructuring accountable gender entrepreneurship (GARAGE), and revamping innovation for social entrepreneurship (RISE). Other two game changer models identified as social ubiquity of innovation and technology in entrepreneurship (SUIT-E) and global accessibility to markets and entrepreneurship in a digital interphase (GAME-DI) are also discussed as critical game changers contributing to the transformation of conventional entrepreneurship to technology-driven and market-oriented entrepreneurial business model. These game changer models have been evaluated from the perspective of value propositions, collective intelligence, extent of business transformation, environmental mining, and latent opportunities and threat. The above game changer models are significant in entrepreneurial development as a critical component of social and economic evolution in the current innovation and technology ecosystems. The importance of the proposed models has potential to spark interest of government in developing economies to design compatible public programs to improve capability and competency of local enterprises (e.g., Pérez-Pérez, C et al., 2021).