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From STEAM to STREAM: Integrating Research as a Part of STEAM Education

  • Robertas Damaševičius,
  • Ligita Zailskaitė-Jakštė

摘要

We explore the transformative power of incorporating research as an integral component of the existing STEAM disciplines and emphasize the role of inquiry-based learning, critical thinking, and problem-solving skills in fostering a holistic educational experience. We provide an overview of the STEAM framework and its original components-science, technology, engineering, art, and mathematics. Then we introduce the concept of STREAM, where “R” represents the crucial addition of research to the existing framework. The inclusion of research aims to develop students’ research skills, information literacy, and the ability to communicate findings effectively. Further, we explore how research methodologies enhance students’ understanding of the subjects, facilitate interdisciplinary connections, and nurture innovative thinking. We showcase examples of inquiry-based projects and highlights their positive impact on students’ engagement, critical thinking abilities, and knowledge application. We discuss strategies for designing research-based activities, incorporating research experiences, and fostering collaboration among students. As a case study, we present an example of STREAM project in robotics course implemented using mBot Ranger robot. By incorporating research into STEAM education, students develop a deeper understanding of the subjects, acquire essential skills for the 21st century, and become better equipped to address complex challenges in their future endeavors.